Setup — Lighting Rigs
The Setup area manages the physical structure of the stage. This page covers lighting rigs (towers with numbered slots) — for bars, see Setup — Bars.
Not to be confused
This area is not the same as the "Aufbau" tab in the iOS app – that one shows checklists and free-text notes from the Info tab.
Depending on the show's settings (see Shows), one, the other, or both areas appear as their own sub-tab within Setup: lighting rigs as "Lighting rigs", bars as "Fly System".
Create a rig
- Click "New Lighting Rig" (bottom right)
- Fill in the fields:
| Field | Description |
|---|---|
| Name | Name of the rig, e.g. "Lighting Rig 1" |
| Side | e.g. "L" or "R" for left/right on stage |
| Number of slots | How many rig positions the rig has (1–20) |
- Click "Create"
Assign a channel to a slot
- Click the ⌄⌄ (select) icon on the right of a slot
- Search by channel number or fixture in the search field
- Click a channel → it is assigned to the slot
If the next slot is still empty, its selection dialog opens automatically, letting you quickly fill several slots in a row.
If a slot is already occupied, a confirmation appears before overwriting.
Clear a slot
Click the × icon next to an occupied slot.
Swap slots via drag & drop
Using the grip icon (⠿) to the left of the slot number, the channel assignment of two slots can be swapped via drag & drop.
Add a slot
Click "Add slot" below the rig's slot list.
Edit / delete a rig
Using the icons in the top right of each rig card:
- Pencil – change name, side, or number of slots. Reducing the slot count shows a warning listing the affected (possibly occupied) slots.
- Trash – delete the rig after confirmation
Add a note
At the bottom of each rig card, click "+ Note" to add a free-text comment.
Save as template
The bookmark icon lets you save a rig into the venue template. You can choose to include the base structure (always included), plus channel number, fixture, and colour per slot.
Note
Lighting rigs from the template must be added manually via "Insert" in the edit dialog — unlike bars, which are inherited automatically.
